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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Smoking Blunts
Zebra Corp BricK sQuAD.
102
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Posted - 2011.10.18 17:16:00 -
[1] - Quote
so you have made the worst, most tedious activity aside from ice mining an even more crap dull experiance with even more hauling
you should **** the current pi system off compleatly.
go start again, look at the fanfest vidoes you made with populations, polution and all the intresting features you couldnt be bothered with and start again.
pi is the worst thing imo you have done in 6 years.
please revise the whole system not just make it even worse. 'ccp pi department' your shitting me right? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
102
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Posted - 2011.10.18 17:27:00 -
[2] - Quote
CCP Omen wrote:dbrummer wrote:I'm not sure I fully understand the mechanics of the Player Owned Customs Office. I'm part of a corp that lives out of NPC 0.0 space, how would this affect us? Are all of our existing PI installations going to be destroyed when this feature is enabled? If not, how do we get our goo off if there's no POCO anchored? I feel like we need more details on this change so we can fully understand the changes.
I'm like a few other people here and am very limited in my playing time but enjoy the passive income PI generates. If this change requires more time or makes it more difficult to make isk from PI then why use it? I'm just worried that the PI income I use to buy PvP ships will disappear. Our ambition is that some entrepreneur will operate a COs in your system and thereby maintaining the service you currently enjoy. With some luck, the taxes will be lowered, with some bad luck they will be higher, but given that the market prices are likely to rise, you are probably going to make a good buck regardless. The main danger in your scenario is that you won't have access to the customs office, either if you are not meeting the standing requirements of the owner or if there simply is no CO there. Regards Omen
lol your joking right, everyone will crank tax up and pos fuel price will go mental.
are you just trying to **** poeple off eve wide at ccp? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
102
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Posted - 2011.10.18 17:46:00 -
[3] - Quote
so this is the start of your dust-eve link?
fighting over pos fuel...lmfao
i gave up smoking weed a while ago, but can you pass round whatever you have been smoking at the CCP office please, cos id bet its some good ****.
fighting over pos fuell.. cant get over that, too funny CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
102
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Posted - 2011.10.18 18:00:00 -
[4] - Quote
EI Digin wrote:This is a great idea. The structure doesn't have too much EHP compared to all of the sov structures, making it a good target for bored small gangs. It also allows corporations and alliances to take "ownership" of planets. I am also glad that a risk free income source has been removed from null and lowsec. I also appreciate the bandwidth buff because many planets have their resources spread out all over, and it makes it easier to farm resources far away from eachother. A couple of questions: In reinforced mode, will importing and exporting to and from the customs office be disabled? If you destroy the customs office, will you be able to take whatever's inside for your own uses? To all the haters out there, you can still do PI in highsec if you feel that low/null is too dangerous for you.
has nothing to do with its location, this is a dumb ass change to a terribal 'profession', that will just make it more terrible and drive up pos fuel/parts/towers t2 items.
pi itself need a massive make over, not the ******* collection points.. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
103
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Posted - 2011.10.18 19:25:00 -
[5] - Quote
Mavric wrote:Apollo Gabriel wrote:CCP Omen,
Perhaps CCP could have a transition period, for 2 weeks the NPC CO's stay up, while we get to deploy ours.
Just a thought, AG Screw it. Just leave them alone all together. While we are at it move the POS fuels back to the NPC market. This is just a bad idea on multiple levels.
pos fuel on npc markets, best idea yet, pi is ******* bad. i loved my npc sell orders, bring them back CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 19:46:00 -
[6] - Quote
Saira Jin wrote:Don't know if someone has brought this up yet, but if you run the numbers from the past, you will notice that the average player paid 150,000 to 200,000 isk per MONTH per planet as export taxes in 0.0.
At that rate, a corp will need 300 months if there is just the one colony on the planet to recoup a 50 million isk investment for a customs office! Okay, so there are 10 colonies on a planet, it will still take 30 months!! This is assuming that the tax rate is set at 5% to keep it the same as it is now.
Agreed, some "factory planets" will re-pay themselves sooner, but on average, based on the experience from 2-3 characters, that 150-200K per month is the best figure I could arrive at - someone correct me if I am wrong.
That is a whole lot of months to recoup investment, assuming no one destroys your Customs Office before the 30-odd months are up!
I would suggest that CCP re-price the Customs Office, or re-do how taxation works, else it will make bad financial sense for 0.0 or wh corps to drop customs offices for all the planets in their space, or even some.
it might be a bit less than 30 months. 20-24 ish, but there is no way its worth it. tahts a crappy return of an investment considering it can be killed in a 36h or so window. no 2nd and 3rd timer right?
the more i think about this and the more i see many many reason this is a bad idea i do hope CCP PI DUDE is taking note. forget this plan redo pi itself as this is worthless with out a workible pi system, something that isnt currently inplace.
pls go watch what pi was ment to be on utube(fanfest video 09/10 ish) and make it that. then come back to this 'plan' CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 20:05:00 -
[7] - Quote
CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.
can you tell us how your going to address the concerns of teh ones that think its bad? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 20:34:00 -
[8] - Quote
EI Digin wrote:Smoking Blunts wrote:CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.
can you tell us how your going to address the concerns of teh ones that think its bad? The majority of people who think its a bad idea have no solid ground to base their arguments off of, it's all emotional bullshit about how CCP is a bad company and how blobby goons are going to take over eve, and you're doing nothing to help.
so its emotional to see that teh cost/risk/reward is so wrong its not funny. 1 year to get the investment back? why bother easier to just jet can. no 2nd 3 rd timer so only a max of what 30h to stop your investment dying, shoudl be at least the same as a pos 1d17h max.
increased cost of pos fuels/pos fits, towers and mods, and all t2 items.
pi being sucking and far far from how the vision of pi was ment to be. see fanfest presentaion 09 i think it was.
so there emotional arguments.. i dont care about goons, or any of there pets. why do you have a hard on about everything being about you? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 20:41:00 -
[9] - Quote
Crasniya wrote:I have to ask the Wormhole people who think they shouldn't be affected by this change:
Does it make sense that CONCORD has automagically set up facilities in all of these bizarre foreign spaces with which you have no idea where they really are, and could completely unpredictably disappear at any moment?
just as strange as paying concord for sov fee's in 0.0 space CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 21:03:00 -
[10] - Quote
the return is from teh tax, not from pi. the tax amounts are crap, unless you happen to be have people who use it as a factory planet your return will be a year.
the defence thing should be longer than 24h, after all this is ment to be for everyone. 24h isnt enough time for a small corp to mount an op. guess you wouldnt know being part of many many pet alliances.
pi needs a reworking from the ground up, not some crappy structure add on. my dislike for this whole shoot structure crap. is exactly that, increasing teh amout of massive objects that wont shoot back is a step back to pos spam. that was bad enough. ask soemone about it. take someones sov and have to shoot, pos's, stations, ihubs tcus and now planet structures. omfg a step backwards. are you too dumb to see that? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 21:23:00 -
[11] - Quote
EI Digin wrote:Smoking Blunts wrote:are you too dumb to see that? Return amounts were talked about in a previous post. 1) If you're not large enough or don't have enough friends to be able to respond to something 24 hours in advance, you got problems. 2) Structure shoots are a bad concept, but really it has the same EHP as a small tower, it doesnt have any defenses, and it doesn't take long to reinforce at all, even with like 10-15 people. If/when they decide to change how sov structures work in terms of killing them, then yeah you can change this structure to that system, but since they have not yet thought of something this will work in the interim. 3) PI is fine for what it is, you just have no idea what you are talking about. 4) I'M NOT EMOTIONAL YOU ARE A DUMB PET.
1. so this shafts the small players/corps/allainces. tbh wont effect me, but it woudl be nice to see these groups not being punished for being small. 2. any addition structures to shoot is a bad idea. need to be moving away from shooting stuff that dosnt shoot back, its boring and mind numbing 3. ive done pi. teh first and the 2nd incarnation. and its mind numbing, its dull and its far from the vision that impressed everyone back when it was shown, look it up, population pollution all kinds of cool things, making skill books were even talked about. 4. you are in a pet alliance, didnt you get that memo? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
105
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Posted - 2011.10.18 21:28:00 -
[12] - Quote
Deviana Sevidon wrote:I hope everyone likes these changes also likes flying T1. Because T2 and T3 will become a lot more expensive.
wont effect the big alliances, there moon goo will keep flowing and fund full replacment funds. only the little guy ccp loves so much will be effected CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
107
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Posted - 2011.10.18 22:26:00 -
[13] - Quote
Mara Rinn wrote:CCP Omen wrote:Appreciate the feedback. It's a tough nut, we have some ideas for the future, so hopefully, while there are no protection, those fights will be relatively isolated to particular systems in space. The value dynamic is very interesting, if alliances terrorize customs offices, there will be fewer around and the prices go up so bigger incentives to set one up again and protect it. Well, this certainly does look like a very nice boost to null sec industry. There is a snowball's chance in hell of any system without a cyno jammer being able to keep customs offices alive now. Bored super cap pilots will simply chew them up the same way bored dogs chew your favourite shoes.
well as they made them worthless for anything but shooting structures in the last blog, they had to amke more structures for them to shoot i guess. welcome to eve, become a super cap pilot and shoot pi buildings.. CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
109
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Posted - 2011.10.19 14:24:00 -
[14] - Quote
so this is the dust eve link. thats pretty much it.
so while with that in mind i put on my tin foil hat and came up with some wild speculation.
you have 5 maybe 6 mega blobs in 0.0 currently. while most of these are not blue with each other they have in place NIP's(none infrastrure pacts) so they wont shoot each others sov structures, there pilots are fair game.
these planet things will allow each of these groups to pick fights with each other with out any sov fights taking place, they can all say were not blue with each other and link many fights over low cost planet thingys, but all without any risk to there sov infrastructure.
it will only cement the mega blob groups into there own space with no risk to there isk incomes as fights shift from pos's, sov and important structures towards planet things. leading to an even more stagnate 0.0.
awesom job ccp. these are the farms and fields **** you lot have been banging on about, how dull that looks now CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
110
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Posted - 2011.10.19 17:09:00 -
[15] - Quote
so is this gonna be another of the changes that kills alts off?
seeing as ccp just shed 20% of there staff, which is about the same as the pcu has dropped since they started nerf'ing everything in sight, starting with sanctums and then dual boxing with incrapter
CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
Zebra Corp BricK sQuAD.
114
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Posted - 2011.10.19 18:17:00 -
[16] - Quote
CCP Nullarbor wrote:Daedalus II wrote:It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out. Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway. Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.
are you forgetting this crap and rebuilding pi form the ground up? making it liek what you said it was gonna be(close will do) at the fanfest 09? CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.23 10:20:00 -
[17] - Quote
Cerulean Ice wrote:Better idea: Don't fix what isn't broken. More FiS, less FarmVille please ^^
pi needs to be intresting not a must do, mind numbing, dull, repetative, time sink of a job.
everyone i know that does any pi, quits after 1-2 months max as its not worth it for teh time spent(i do get a few people like it, i dont know why)
fix pi first before adding stuff that makes it more of a job and not a fun thing to do. it coudl be awesom, but its far far from it currently CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.23 14:59:00 -
[18] - Quote
Jack Dant wrote:Cerulean Ice wrote:Better idea: Don't fix what isn't broken. More FiS, less FarmVille please ^^ Adding more stuff for Spaceships to fight for is very much FiS.
its going to be rare you fight over a planet thingy.
mostly as there will not be many put up in low sec, why bother do pi in high sec save 80mil/planet and have no risk. in 0.0 there wont be ops to defend them as its far more important to do anything else than fight over a pointless structure that has no meaning, also in 0.0 80 mil is what 2h ratting at most people will just put up another. also have to remember the roaming gang that did ref it prob wont come back anyhow as they just did it to be anoying while passing through space that had no real targets in.
fight over planet things..lol, your a ccp alt right? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.23 19:34:00 -
[19] - Quote
Alice Katsuko wrote:
Nullsec alliances obviously will clear out POCOs which they do not own from their space, but that's the way things should be. Nullsec alliances don't leave hostile towers floating about in their space, and they don't leave hostile IHubs or TCUs, either, for obvious reasons.
your wrong about this. have shot many old tcu's/ihub's of alliances that havnt lived in our space for over a year. why are they still there? because people hate shooting things that dont shoot back and are of no importance. tcu/ihub is offline in a system, anchour your own, the old ones just sit there until there is a total lack of targets and a bored fc.(they dont get cleared in the 30day space clean up thingy) a new alliance moving into an area will concentract on sov structures not planety things at first, why? cos they are not important. in a few years yourll find lots of older alliances planet things dotted about and will only do soemthing if the tax is high and you can really be botherd removing it and replacing it. grunt work not an alliance lvl job imo CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.26 22:05:00 -
[20] - Quote
CCP Nullarbor wrote:Max O'Deel wrote:So CCP do you intend to reimburse all the corps who live and have a POS in WH space when you realise too late that they should have been able to deploy defences to protect them. If you like to have a natural balance in EVE the structures in WH need to be governed by different parameters. POINT 1. there is usually only one corp in a WH they are not going to be able to tax anyone except themselves,(so where is their revenue).
POINT 2. unlike anywhere else in EVE where gangs/fleets can very very quickly and easily be formed to defend a structure. The random access mechanics WH makes, defending them unrealistic. (yes I know if it is attacked you can spend, oh say an hour scanning a way out in order that your team of defenders can fly back in, WOW! all, whilst your POCO's is being attacked, then if you are very, very lucky, you might just save it.
POINT 3. If these BPCGÇÖs are only available via DED/Concord stores have you thought about those who canGÇÖt access them thus leaving corp POSGÇÖs unable to obtain the items to function. At least give them a fighting chance and seed them at most stations in EVE even if they cost a bit more there. I doubt any one minds them being destructible however they MUST have at least minimum auto defences. in WH space the corp numbers just are not the same as in Low/Null and High sec.
Please stop this application of two dimensional thought ( NULL SEC vs EMPIRE) you created WH space with parameters differing from those two so please THINK and realise the POCO's need to be different from both of them.
Dont get me wrong the concept is great, it's just, well not really thought out fully. this is potentially a global, sorry universal POS wrecker that no fleet of dreadnaughts ever achieved. POCOs have a reinforce timer like POSs, however unlike POSs you don't need to fuel it. You get to choose the hour which it comes out of reinforce giving you advance notice and the opportunity to align it for when your corp is most active. We are expecting BPCs and the built gantrys to be sold on the open market by those players who have loyalty points. The more entrepreneurial players out there would already be thinking about ways to get hold of more loyalty points before hand to make the most of the initial demand.
i was hoping this crap wouldnt make it into game tbh. oh well guess its more crap to shoot that dosnt shoot back when you take over space. just be straight, this is the start of the eve- dust link and you want us fighting over pos fuels? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.27 10:04:00 -
[21] - Quote
El 1974 wrote:Smoking Blunts wrote:just be straight, this is the start of the eve- dust link and you want us fighting over pos fuels? Not just POS fuels. These are building materials as well. And their importance will increase, not just with the introduction of the player-owned custom office, but also with others. A new item group for Orbital Infrastructure will be created. This will include the new Custom Office, but also the new Orbital Command structure. I expect more structures will appear that can be used to upgrade a solar system. It seems logical to asume that these structures will also require PI materials (and FW/Incursion LP for the BPCs).
to me pi is for pos fuels. i dont have any intrest in the other higher things. but i use pos's and have to either get people in corp to do the mind numbing chore that is pi or buy it. fighting wars with other allliances over pos fuel and or even planety things isnt gonna happen any time soon. well unless they plan to change the build req's for every mod/ship/item in game. and even then its a little far fetched to think wars will happen over pos fuel/planet things. pass what your smoking ccp dev's, i know that **** is good CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.27 16:06:00 -
[22] - Quote
Kassasis Dakkstromri wrote:Production of P1 and P2 commodities that are POS Fuel do not require imports if set up properly, and with the right skill levels - they only need to be exported.
P3 Commodities can not be processed up without importing P2 Commodities to planet - Robotics is the only P3 Commodity that is POS fuel.
For those that only view PI as a POS fuel source, there is little to no problem as PCO's will only be needed for production of Robotics. All other POS Fuels can be rocket launched.
Nothing really difficult here...
except when it comes to exporting any of the products from the panet. unless you will be able to transfer directly from planet to pos netweokds(omfg that woudl be awesom pos and pi sucks ass) CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.29 00:00:00 -
[23] - Quote
Scrapyard Bob wrote:Ingvar Angst wrote: Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.
(Also a reason against relying on them for launching... they're not attached or near the PI network.)
That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center. (I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.)
the cc dosnt have to be linked to teh storage(launchpad) to put stuff in it does it? i thought it was that experdite transfer thing that teleported it there.
if you do have to link it, the cc should be movible as that was designed when the resorses didnt move all over the planet, like the pi mark2 now does brings me back to pi should be redone compleatly before you add more dull stuff to it, just imo ofc CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.29 11:01:00 -
[24] - Quote
Kassasis Dakkstromri wrote:Smoking Blunts wrote:Scrapyard Bob wrote:Ingvar Angst wrote: Ugh... my own person experience shows that even the 2000m3 is insufficient. Besides, it's not practical to rely on the command center for storage... they rarely remain connected to the rest of the PI network. Most often, when the resources deplete in one area you move the netowrk aroudn the planet while the command center remains where it was established.
(Also a reason against relying on them for launching... they're not attached or near the PI network.)
That's the choice you made when you moved your buildings away from the Command Center. So if you can't count on the POCO being available, you had better migrate your setup back towards the Command Center, or run a link back to the Command Center. (I also have a few colonies that I'm going to have to redo in order to use the CC for launches as a fallback - but it's nobody's fault but my own that my buildings are far away from the CC.) the cc dosnt have to be linked to teh storage(launchpad) to put stuff in it does it? i thought it was that experdite transfer thing that teleported it there. if you do have to link it, the cc should be movible as that was designed when the resorses didnt move all over the planet, like the pi mark2 now does brings me back to pi should be redone compleatly before you add more dull stuff to it, just imo ofc You can only expedite transfer via 'LINKS' - so if there is no link to the Command Center then your SOL... CCP is not going to make the CC installation movable - that's a consequential choice to unlink it - and as cheap as CC's are, decommissioning a colony isn't the end of the world if you need to make a strategic redeployment of your CC/ Colony
not the end of the world, just a total pain in the arse waste of time, effort and isk. pi as a whole needs reworking imo to not be a ballache, then tack the dust eve link on. CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.29 19:40:00 -
[25] - Quote
Jack Dant wrote:rootimus maximus wrote:Kassasis Dakkstromri wrote: I wonder if after this feature, Team Pi will be continuing work on refining PI in general?
Given that it's completely tied in with Dust, and given that we'll need something to defend our colonies from console kiddies, one would very much hope so. I very much doubt Dust guys will attack colonies. All the news from Dust say it's based on corps, and CCP has not moved away from the "colonies for players not corps" idea. My own guess is that CCP will introduce a surface counterpart to the customs office, and Dust bunnies will fight over those.
except yourll need corp rolls to anchour the planety things, and they will be corp assests CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.30 20:50:00 -
[26] - Quote
Cailais wrote:Pamela Zolo wrote:This is just for when somebody tells me...and WHY you didn't say anything BEFORE?...
Well...
I am against the change in low sec...
Try first in 0.0 and come back in 6 months...
Im 100% for the change in low sec space - low sec is an area of inherent vulnerability and adding some genuine reason to fight for that space can only be a good thing: more player to player interaction - less NPC safety nets. C.
well unles low sec pi gets a buff( the amounts are bad in 0.4-0.2) there will still be no economic reasons to fight for the right to pi/deploy planet things.
i do hate to bang on, but revist pi and then when thats not a pile of ****, look at this addition CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.10.31 20:08:00 -
[27] - Quote
Cailais wrote:Ingvar Angst wrote:
They're an even worse concept in Low sec, actually reducing conflict because high sec people, especially those in NPC corps, will have nothing to fight for once some dungpile plants a POCO on a planet they've been using. Why destroy it if there's nothing left anyhow? Again, the cost to erect these things won't be worthwhile for any small indy corps to have to bear.
However... if they leave customs offices in place and have them go inactive when a POCO is active at that moon and have them go active again if the POCO is removed or destroyed, then high sec people have something they can fight for. They'll have the option to destroy the POCO and regain full access to their PI. Some will, some will hire mercs... but they'll be fought over/for. There will be a reason to.
Leave the customs offices. Have them go inactive when a POCO is present. Have them be online when one isn't. So many issues are prevented and the system becomes much more dynamic like it sounds the original intent was. Everyone wins.
In low sec space i think you will see corps fight over the ability to place POCOs in order to tax the PI inhabitants - i believe it will be relatively uncommon for PI manufacturers to set up their own POCOs, although some will and some may even band together to protect those assets. W space is slightly different. It rather depends on if its a worthwhile effort to place a POCO in order to exact a tax on the inhabitants, especially if you cannot easily protect that asset. Theres no doubt that keeping a POCO in place for self use in W space will be harder - but i think we can expect PI materials to rise in price as a result of POCOs being knocked out in low and null. This means that a w space PI process has the greatest security (over null and low sec) and the best profit margin. Over the long term w space PI should be plentiful and pretty reliable - albeit more awkward to establish. C.
the problem with low sec pi is. there is so little differnce from high sec(0.4-0.2) that its not worth the isk/risk/headache setting one up. there are a few planets that are great for a short time, but useless after 1 person has used them for any length of time. you wont get to see the tax cover costs there.
there just isnt enough reasons to set one up in low sec in my view. pos's are just as dull to shoot, but at least there is genrally something with a decent isk value on that moon that you will see a return on inside 30days. with a planet you gotta wait how many months 6/12/18? CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.11.01 22:47:00 -
[28] - Quote
Cailais wrote:Issler Dainze wrote:So it seems despite all the feedback to CCP that the concept was broken for low sec we see on SiSi it implemented as blogged?
They really don't get it.
Issler Except youre assuming that the 'concept for low sec' is broken: when it plaintively isnt. Destructable Low Sec POCOs are the desperately needed future. Accept that the 'free and easy' ISK font is going and adapt accordingly. C.
pi goods used to be an isk sink. i would love them to go back to exactly that, but at this stage pi is perfect to ccp.
the isk font is still there and infact it grew more with corps getting the tax income insted of it being removed from the game. CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.11.02 14:00:00 -
[29] - Quote
Dirk Smacker wrote:The steep standing hit may prevent large nul sec alliances from marauding through low sec, blowing up all the customs offices, and becoming absentee landlords.
That could be a good thing.
that steep standing hit means nothing for anyone that lives in 0.0. can raise it fast by using the sec'ing up loophole. or stay blinky in 0.0 it donst really matter either way. but tbh i doubt any roaming gang shooting them will come back to finish them off. id expect them mostly ref'ing them to anoy people and making them come rep it. cos repping is awesom fun as already stated by ccp CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.11.02 17:08:00 -
[30] - Quote
Lolmer wrote:Smoking Blunts wrote: pi goods used to be an isk sink. i would love them to go back to exactly that, but at this stage pi is perfect to ccp.
the isk font is still there and infact it grew more with corps getting the tax income insted of it being removed from the game.
It's still an ISK sink and not a faucet. An ISK "sink" is where money is removed from the game (e.g. all those taxes you pay for import/export, the costs for placing structures (e.g. Extractor)) and never seen again. An ISK "faucet" or "font" is where ISK is made from nothing, which does not happen here as the PI goods are sold to players who already had the ISK in game. If PI goods were sold to NPCs then it would be a faucet, but that is not the case. Examples of sinks:
- Station taxes
- CONCORD and faction fees for illegal goods
- Skillbooks
Examples of faucets:
- CONCORD bounties for rats
- Mission rewards
- Incursion payouts
Examples of non-faucets:
- Selling mission loot to another player
- Buying/selling a PLEX
- Selling PI goods on the market
Please argue with facts only and not wildly incorrect theories.
while i agree with the isk circulation arguement. this used to be a massive isk sink. now the only isk that is being removed is buying the cc and the building cost of the pi buildings. nothing else is removed. the tax will circulate with these plans to a player corp, not concord as currently. the massive isk sink devaluation happened when the npc sell orders were removed, as all pos fuels were an isk sink. so from an 0.0 corp point of view, we just got more isk rolling in to our wallet. CCP-áare full of words and no action. We will watch what they are doing, for now
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Smoking Blunts
ZC Industries Dark Stripes
215
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Posted - 2011.11.02 17:25:00 -
[31] - Quote
Lolmer wrote:Smoking Blunts wrote:Lolmer wrote:Smoking Blunts wrote: pi goods used to be an isk sink. i would love them to go back to exactly that, but at this stage pi is perfect to ccp.
the isk font is still there and infact it grew more with corps getting the tax income insted of it being removed from the game.
It's still an ISK sink and not a faucet. An ISK "sink" is where money is removed from the game (e.g. all those taxes you pay for import/export, the costs for placing structures (e.g. Extractor)) and never seen again. An ISK "faucet" or "font" is where ISK is made from nothing, which does not happen here as the PI goods are sold to players who already had the ISK in game. If PI goods were sold to NPCs then it would be a faucet, but that is not the case. Examples of sinks:
- Station taxes
- CONCORD and faction fees for illegal goods
- Skillbooks
Examples of faucets:
- CONCORD bounties for rats
- Mission rewards
- Incursion payouts
Examples of non-faucets:
- Selling mission loot to another player
- Buying/selling a PLEX
- Selling PI goods on the market
Please argue with facts only and not wildly incorrect theories. while i agree with the isk circulation arguement. this used to be a massive isk sink. now the only isk that is being removed is buying the cc and the building cost of the pi buildings. nothing else is removed. the tax will circulate with these plans to a player corp, not concord as currently. the massive isk sink devaluation happened when the npc sell orders were removed, as all pos fuels were an isk sink. so from an 0.0 corp point of view, we just got more isk rolling in to our wallet. Sure thing, but the ISK is coming from other players not from a magical faucet. ;) What's wrong with taking more ISK from other players?
id rather it go back to npc orders. them rework pi compleatly so it is actually like what they showed us in all the fanfest vid and not the mindnumbing chore it currently is. im lucky, for me its not actually about the isk. its about the fact pi is fuckingterribad in its current state and my anoyance with ccp's head in teh sand view of it. this addition only compounds there impotence to produce anything more than a crappy click fest as a mini game and dull structures that dont back to shoot.
CCP-áare full of words and no action. We will watch what they are doing, for now
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